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The city is divided up into various sectors, each connected by a series of rails that can be ridden for quick transport between them. It involves a group of two to four Kirbys riding their Air Ride Machines through an immense island city, gathering various power-ups called Patches and better Air Ride Machines for a competition in a Stadium event. #KIRBY AIR RIDE CITY TRIAL TRIAL#Works perfectly under Direct3D 11 and Direct3D 12.Green Canvas, Electric Lounge, City Wharf, Castle Hall, Heat Top City Trial is one of the three game modes in the game Kirby Air Ride. Resolution 1280x1024 75Hzġ5FPS without sound, screen mode: 640x480Įmulation is perfect. Speed is a bit slow with 4 bots in City Trial but it is 100% playable.Ģ5FPS in game. OpenGL backend works 100% including AA and AF modes. Nearly perfect, Direct X 11, 46-59FPS average on single player, used settings as of the Dolphin wiki's recommended, "purple haze" in far distances of map fixed, no texture errors observed, no crash observed, audio not tested, but used LLE.Įmulation is perfect with no crashes. #KIRBY AIR RIDE CITY TRIAL 1080P#With DX9, runs at a near-constant 60FPS in 1080p with 3x rendering, 4xAA, 16xAF, widescreen hack, force 16:9 Perfect Direct X 11 runs better but requires switching in and out of full-screen to run. Playable at approximately half speed (in-game) Perfect, though had to use DSP HLE for sound LLE caused frequent sound loops/stuters and general slowdowns. Also tested the game's split-screen muitiplayer mode with another player, Framerate drops A little bit more in muitiplayer (38-51FPS average). All music in the game randomly loops and pauses, Crashes 5-15 minutes into the game. Random crashes and the music sometimes loops a part of a song until the event music comes on.Ĥ5-55FPS average, Sometimes run at 60FPS, but speedhacks are required. In-game timer is off by 1-2 seconds however. Audio stuttering while using LLE emulation, doesn't happen in other games (i.e. Playable, Random freezes becoming more frequent, audio stuttering/looping to the point of insanity. Playable, Random freezes, audio stuttering/looping Nearly Perfect, Random crashes, audio stuttering/looping This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Kirby Air Ride since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly. ![]() ![]()
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